Apisero is a global consulting firm specializing in MuleSoft and Salesforce solutions. Founded in 2016 and headquartered in Chandler, Arizona, Apisero has grown to become a key player in the integration and digital transformation space.
In October 2022, Apisero was acquired by NTT DATA, a global leader in IT and business services. This acquisition aimed to enhance NTT DATA's capabilities in cloud, data, and engineering services, particularly in the Salesforce and MuleSoft ecosystems. Post-acquisition, Apisero operates as "Apisero, an NTT DATA company," maintaining its brand identity while leveraging NTT DATA's global resources.
MuleSoft Expertise: Apisero is recognized as a strategic MuleSoft partner, offering services like system integration, connector development, and training.
Salesforce Services: The company provides comprehensive Salesforce solutions, including consulting, implementation, and support.
Industry Focus: Apisero serves various sectors such as healthcare, financial services, manufacturing, retail, and education.
Apisero has a significant global footprint, with a strong presence in India. Approximately 90% of its workforce is based in Indian cities like Pune, Mumbai, Delhi, Kolkata, Ranchi, Bangalore, Hyderabad, Guwahati, and Chennai.
Eight-time MuleSoft Partner of the Year awardee.
Over 1,500 certified MuleSoft consultants and 500 Salesforce consultants.
Annual revenue of approximately $750 million as of April 2025.
Apisero's integration into NTT DATA has expanded its capabilities, allowing it to offer end-to-end digital transformation solutions to a broader client base.
While Apisero was acquired by NTT DATA and now operates as NTT DATA Salesforce & MuleSoft Services, the core recruitment process is likely to have similarities. Based on reports from candidates who interviewed with Apisero, the recruitment process typically involved the following stages:
1. Online Assessment (Coding and Aptitude Round):
2. Technical Interviews (Multiple Rounds):
3. HR/Behavioral Round:
Important Points to Note:
To get the most accurate and up-to-date information about the current recruitment process, it's best to check the NTT DATA careers website or reach out to their recruitment team directly.
| SLIP | PPP |
|---|---|
| It is an acronym for Serial Line Internet Protocol. | It is an acronym for Point to Point Protocol. |
| SLIP is a predecessor of the PPP. | PPP is the successor of the SLIP. |
| The internet protocol packet is covered by SLIP. | Datagram is covered by PPP. |
| Authentication mechanisms are not provided by SLIP. | Authentication mechanisms are provided by PPP. |
| SLIP is a static IP addressing assignment. | PPP is a dynamic IP addressing assignment. |
| Data is transferred in a synchronous form in SLIP. | Data is transferred both in a synchronous and asynchronous form in PPP. |
| TCP (Transmission Control Protocol) | UDP (User Datagram Protocol) |
|---|---|
| TCP (Transmission Control Protocol) is a connection-oriented protocol. The communicating devices should create a connection before transmitting data and close the connection after transmitting the data, according to connection orientation. | The User Datagram Protocol (UDP) is a datagram oriented protocol. This is due to the lack of expense associated with creating, maintaining, and terminating connections. For broadcast and multicast network transmission, UDP is a good choice. |
| TCP is dependable because it ensures data delivery to the destination router. | In UDP, data delivery to the destination cannot be assured and hence, it is not dependable. |
| TCP has a number of error checking methods. It is because it allows for data flow control and acknowledgement. | UDP only provides a checksum-based error checking mechanism. |
| There is an acknowledgement segment in TCP. | There is no acknowledgement segment in UDP. |
| TCP is slower, more complicated, and inefficient than UDP. | UDP is faster, simple and more efficient than TCP. |
| The Transmission Control Protocol has a function that allows data to be sequenced. This means that packets arrive at the receiver in the sequence they were sent. | In UDP, there is no data sequencing. The application layer must control the order if it is required. |
| TCP uses a variable-length (20-60) bytes header. | UDP has a fixed-length header of 8 bytes. |
| TCP allows for the retransmission of dropped packets. | UDP does not allow for the retransmission of dropped packets. |
| Broadcasting is not supported by TCP. | Broadcasting is supported by UDP. |
| Handshakes such as SYN, ACK, and SYN-ACK are used in TCP. | It is a connectionless protocol, which means it does not require a handshake. |
| TCP is a heavy-weight protocol. | UDP is a lightweight protocol. |
| HTTP, HTTPs, FTP, SMTP, and Telnet all use TCP. | DNS, DHCP, TFTP, SNMP, RIP, and VoIP all use UDP. |
The star topology is a common network configuration where all devices (nodes) in the network are connected to a central hub or switch. Here are the advantages and disadvantages of this topology:
Advantages:
Disadvantages:
My understanding of Distributed Database Management Systems (DDBMS) with Transparency, often referred to as Transparent Distributed Database Management Systems, is that they are systems designed to manage a database that is spread across multiple physical locations (sites) in a way that is invisible to the end-user or application. The goal of transparency is to make the distributed nature of the database appear as if it were a single, centralized database.
In essence, a transparent DDBMS aims to hide the complexities of distribution from users, allowing them to interact with the database as if it were a local, monolithic system. This simplifies application development and user interaction, as they don't need to be aware of where the data is physically stored or how it is accessed across the network.
There are several types or levels of transparency that a DDBMS can aim to achieve:
Key Characteristics of a Transparent DDBMS:
In essence, the concept of transparency in DDBMS is about providing a seamless and user-friendly experience by abstracting away the underlying complexities introduced by data distribution. The more levels of transparency a DDBMS achieves, the easier it is for users and applications to interact with the distributed data as if it were a single, cohesive whole.
| RDBMS | DBMS |
|---|---|
| They store data in the form of tables of rows and columns | They store data in the form of files. |
| Related data are stored in a single table. | There is no relationship between the data stored in a single file of DBMS. |
| Many data items can be fetched simultaneously using mechanisms like grouping, etc. | Only a single data item can be fetched at a particular point of time. |
| Relational tables can be normalized due to which Data Redundancy can be reduced. | No concept of Normalization and hence Data Redundancy is prevalent. |
| Distributed databases are supported by RDBMS. | DBMS does not support distributed databases. |
| It can support multiple users at the same time (concurrent access is possible). | Only one user can use the DBMS at a particular time. |
| Faster data fetching due to the relational approach. | Data fetching is normally very slow since there is no relation between data in a file. |
| It has a lot of hardware and software needs. | Very few hardware and software needs are there in it. |
| Data is more secure in RDBMS than in DBMS as various security mechanisms are implemented at various levels in it. | Data is highly insecure in DBMS. |
| Examples of RDBMS include Oracle, MySQL, Postgre, etc. | Examples of DBMS include XML, Window Registry, etc. |
carBrand(). rt.jar file, which contains all Java Standard Edition class files, including java.lang, java.net, java.util, java.io, and java.sql.$JAVA_HOME/jre/lib/ext directory's jar files are loaded.-cp" or "-classpath" switches. // Including all the header files
#include<bits/stdc++.h>
// class showing the usage of a copy constructor
class Fun{
long long a,b;
Fun(long long _a, long long _b){
this -> a = _a;
this -> b = _b;
}
};
// Main function of the C++ program
int main(){
Fun obj1(5LL,7LL);
Fun obj2 = obj1;//In this line, the copy constructor will be called
return 0;
}
#include <bits/stdc++.h>
// Macros are being defined below
#define HELLOWORLD "HELLO WORLD!"
#define EVENNUMBER 4
#define ODDNUMBER 3
#define ADD (4 + 3)
// Main function of the C++ Program
int main()
{
cout << "String: " << HELLOWORLD << "\n";
cout << "Even Number is: << EVENNUMBER << "\n";
cout << "Odd Number is: << ODDNUMBER << "\n";
cout << "The sum of the given even and odd numbers is: " << ADD << "\n";
return 0;
}