| Handles state with a single value |
Handles state with more complex logic and multiple values |
| Simple to use, suitable for basic state needs |
More complex, suitable for managing complex state logic |
| Simple state updates, like toggles or counters |
Managing state with complex transitions and logic |
| Directly updates state with a new value |
Updates state based on dispatched actions and logic |
| Not used |
Requires a reducer function to determine state changes |
| Logic is dispersed where state is used |
Logic is centralized within the reducer function |