| Augmented Reality(AR) | Virtual Reality(VR) |
|---|---|
| The system augments the real-world scene | Completely immersive virtual environment |
| In AR User always have a sense of presence in the real world | In VR, visual senses are under control of the system |
| AR is 25% virtual and 75% real | VR is 75% virtual and 25% real |
| This technology partially immerses the user into the action | This technology fully immerses the user into the action |
| AR requires upwards of 100 Mbps bandwidth | VR requires at least a 50 Mbps connection |
| No AR headset is needed. | Some VR headset device is needed. |
| With AR, end-users are still in touch with the real world while interacting with virtual objects nearer to them. | By using VR technology, VR user is isolated from the real world and immerses himself in a completely fictional world. |
| It is used to enhance both real and virtual worlds. | It is used to enhance fictional reality for the gaming world. |