Cisco Systems, Inc., commonly known as Cisco, is a global leader in networking and telecommunications technology. Founded in 1984 by Leonard Bosack and Sandy Lerner, two Stanford University computer scientists, Cisco is headquartered in San Jose, California. The company’s name is derived from San Francisco, and its logo represents the Golden Gate Bridge. Cisco pioneered the development of routers and networking solutions, playing a pivotal role in building the internet's infrastructure.
Cisco emphasizes inclusivity and innovation, earning recognition on Fortune’s 100 Best Companies to Work For list. Its Cisco Live events, like the upcoming June 2025 San Diego conference, foster community and technical training. However, posts on X have raised concerns about workplace dynamics, which require further investigation for accuracy.
Here’s a clear breakdown of the Cisco recruitment process (as of recent trends):
You apply online through Cisco’s Careers page, LinkedIn, or sometimes through university placement drives.
Make sure your resume is tailored to the role (technical skills, certifications like CCNA, or project experience if applying for tech roles).
For technical or intern roles, Cisco often conducts an online test:
Aptitude Questions (logical reasoning, quantitative ability)
Technical Questions (basic networking, programming, cybersecurity depending on the role)
Coding Test (for software roles) – platforms like HackerRank might be used.
Usually 1–2 rounds, depending on the position:
For Networking Roles: Expect deep questions on OSI model, routing protocols (BGP, OSPF), switching concepts, VLANs, subnetting, etc.
For Software Roles: Data structures and algorithms, OOPs concepts, APIs, Python/Java/C++ skills, and sometimes networking basics.
For Security Roles: Cybersecurity fundamentals, VPNs, firewalls, encryption, etc.
Interviews can be virtual (via Webex) or in-person.
Focuses on your soft skills, teamwork, problem-solving approach, and alignment with Cisco’s culture ("Conscious Culture").
Questions like "Describe a time you overcame a challenge" or "How do you prioritize tasks under pressure?"
Discussion around salary expectations, relocation, availability, career goals, and company values.
Might include some light behavioral questions too.
Cisco emphasizes diversity, inclusion, and innovation.
Know Networking Basics if applying for technical roles (even for software roles, basics help).
Understand Cisco Products (like Cisco Webex, Cisco Meraki, etc.) to show genuine interest.
Prepare for STAR method answers (Situation-Task-Action-Result) for behavioral questions.
Highlight any Cisco certifications (e.g., CCNA, CCNP) or related projects.
Cultural fit is important — Cisco promotes innovation, inclusivity, and sustainability.
A firewall is a security device — either hardware, software, or both — that monitors and controls incoming and outgoing network traffic based on predefined security rules.
Its main purpose is to create a barrier between a trusted internal network (like your organization's network) and untrusted external networks (like the Internet) to block malicious traffic and unauthorized access.
A firewall is like a security guard for your network — it decides what data is allowed in or out based on rules you set.
Packet Filtering: Checks data packets and allows or blocks them based on source/destination IP, port number, and protocol.
Stateful Inspection: Tracks the state of active connections and makes decisions based on the context of the traffic.
Proxy Services: Acts as a middleman between users and the internet, hiding internal network details.
Intrusion Prevention: Some firewalls can detect and prevent attacks in real-time.
Network-based Firewalls: Protect entire networks (hardware devices).
Host-based Firewalls: Installed on individual devices (software, e.g., Windows Firewall).
Next-Generation Firewalls (NGFW): Include deep packet inspection, intrusion prevention systems (IPS), and advanced threat protection.
A link in networking refers to a connection between two devices that allows them to communicate with each other by transmitting data.
A link is the physical or logical connection that carries data between two nodes (like computers, routers, or switches) in a network.
Physical Link: A real, tangible connection like a cable (Ethernet cable, fiber optics) connecting two devices.
Logical Link: A virtual connection over a network, even if devices aren't directly connected physically (e.g., VPN connections, tunnels).
An Ethernet cable connecting a PC to a switch = Physical Link.
A Wi-Fi connection between your laptop and a router = Wireless Physical Link.
A VPN tunnel connecting two company offices over the internet = Logical Link.
In Cisco devices, the default TCP session timeout typically depends on the specific Cisco platform and configuration, but generally, it is:
This means if a TCP session stays idle (no traffic) for 1 hour, the Cisco device will close the session automatically.
Cisco ASA (Firewall):
Default TCP idle timeout = 1 hour (3600 seconds)
You can see it with the command:
show running-config timeout
Cisco Routers/Switches (with firewall features):
TCP session timeout defaults to about 60 minutes unless configured otherwise.
Cisco FTD (Firepower Threat Defense):
TCP idle timeout = 3600 seconds by default.
Example (Cisco ASA):
timeout tcp 2:00:00
This would set the TCP idle timeout to 2 hours.
A diskless workstation is a computer that does not have its own hard disk (or local storage). Instead, it boots and loads its operating system over a network from a central server.
A diskless workstation is a computer that relies entirely on a network server to get its operating system, files, and applications — it has no internal storage like a hard drive or SSD.
When the workstation powers on, it uses a network boot protocol (like PXE – Preboot Execution Environment).
It connects to a boot server (like a TFTP server) to download the necessary system files.
All user data and applications are stored on and accessed from the central server.
Cost Saving: No hard drives needed in every machine.
Easier Management: Update or fix software in one place (the server), not on each computer.
Security: Data stays centralized; if a workstation is stolen, no data is lost.
Energy Efficient: No spinning disks = less power consumption.
Corporate offices (for basic client computers)
Schools and universities (computer labs)
Thin client setups (in Virtual Desktop Infrastructure - VDI environments)
Kiosks and public terminals
* Example: In a university lab, dozens of diskless PCs might boot Linux from a central server. If the OS needs an update, the admin only updates the server — not each PC individually.
The process of selecting a path for traffic in a network, so that data packets can travel from their source to their destination efficiently.
Routing is like choosing the best road for your data to travel across a network (like the Internet) to reach its target device.
Devices called routers examine the destination IP address of each data packet.
They decide the best next hop (the next router or device) based on routing tables and routing protocols.
Routers then forward the packet along the selected path until it reaches its final destination.
Routing Table: A database in a router listing paths to various network destinations.
Routing Protocols: Special rules routers use to communicate and share information (like OSPF, BGP, RIP).
Static Routing: Manually configured paths.
Dynamic Routing: Paths automatically learned and updated using routing protocols.
When you send a message from your phone in India to a server in the USA:
Your phone sends the data to a local router.
The router checks its routing table and forwards the packet toward a bigger router (ISP router).
Step-by-step, each router decides where to send the packet next.
After multiple hops, the data finally reaches the server.
* Summary: Routing is the heart of network communication — it ensures your data finds the right way through a complex web of networks.
Routing protocols help routers learn routes dynamically and share information about networks. They are mainly divided into two broad categories:
(Used within a single organization or autonomous system)
| Protocol Type | Description | Examples |
|---|---|---|
| Distance Vector | Routers share information with their neighbors only. They send the entire routing table periodically. | RIP, IGRP |
| Link State | Routers share only the state of their links (their direct connections) with all routers in the area. More efficient. | OSPF, IS-IS |
(Used to route between different organizations or autonomous systems)
| Protocol Type | Description | Examples |
|---|---|---|
| Path Vector | Used between different networks on the Internet. Focuses on path attributes and policies. | BGP (Border Gateway Protocol) |
RIP (Routing Information Protocol):
Distance vector protocol.
Uses hop count as the metric.
Max hop count = 15; 16 = unreachable.
Simple but slow and not ideal for large networks.
IGRP (Interior Gateway Routing Protocol):
Cisco proprietary (replaced by EIGRP).
Improves over RIP by considering bandwidth, delay, reliability, and load.
EIGRP (Enhanced IGRP):
Hybrid protocol (both distance vector and link state features).
Cisco proprietary (now partly open).
Fast convergence and scalable.
OSPF (Open Shortest Path First):
Link-state protocol.
Calculates the best path using Dijkstra’s algorithm.
Suitable for large, complex enterprise networks.
Divides networks into areas to optimize traffic.
IS-IS (Intermediate System to Intermediate System):
Another link-state protocol (used mostly by ISPs).
Similar to OSPF but more flexible for very large networks.
BGP (Border Gateway Protocol):
"Protocol of the Internet."
Connects different companies, ISPs, or data centers.
Focuses on path attributes like AS-PATH.
Very scalable but complex to configure.
| Protocol | Type | Metric | Usage |
|---|---|---|---|
| RIP | Distance Vector | Hop Count | Small Networks |
| EIGRP | Hybrid | Bandwidth + Delay | Cisco-based Large Networks |
| OSPF | Link State | Cost (based on bandwidth) | Enterprise Networks |
| IS-IS | Link State | Cost | ISP Backbone |
| BGP | Path Vector | Path Attributes | Internet / Inter-AS |
A Cisco router typically uses four types of memory, each serving a different purpose:
| Memory Type | Purpose | Key Points |
|---|---|---|
| RAM (Random Access Memory) | Temporary working memory | - Stores the running configuration- Holds the routing tables- Contains packet buffers- Loses data when router reboots (volatile) |
| ROM (Read-Only Memory) | Stores bootstrap and basic diagnostics | - Contains the POST (Power-On Self Test)- Contains the basic startup program (bootstrap loader)- Non-volatile (data persists) |
| NVRAM (Non-Volatile RAM) | Stores startup configuration | - Stores the configuration that is loaded when the router boots- Non-volatile (keeps data even when power is off)- Usually small in size |
| Flash Memory | Stores the IOS image (operating system) | - Holds the router’s operating system (Cisco IOS)- Can store multiple IOS versions- Non-volatile (like a hard disk)- Electrically erasable and writable |
Think of it like the router’s active workspace.
Contents include:
Running-config (current configuration)
Routing tables
ARP cache
Wipes clean when you turn off the router.
Acts like a backup brain.
Contains:
Minimal IOS version (ROM Monitor/ROMMON)
Bootstrap program (to load IOS from flash)
Cannot be easily changed.
Stores the startup-config file.
When the router boots, it loads startup-config from NVRAM into RAM.
Think of this like the hard drive for the router.
Stores:
Main IOS image
Backup IOS images
Flash is electrically erasable (you can upgrade IOS versions easily).
RAM = running workspace,
ROM = basic startup instructions,
NVRAM = saved startup settings,
Flash = storage for the router’s operating system.
A gateway is a network device that connects two different networks and translates communication between them, allowing data to flow from one network to another.
A gateway acts like a bridge between two networks that might use different protocols, architectures, or formats.
It receives data from one network, translates it if necessary, and forwards it to another network.
Your home router serves as a gateway:
It connects your private home network (192.168.x.x addresses) to the public Internet (global IP addresses).
In a corporate setup, a gateway might connect a company's internal network to a partner’s network using different communication rules.
A default gateway in networking is the router IP address that devices send traffic to when they need to reach outside their own local network.
In complex enterprise networks, specialized gateways might also do:
Protocol conversion (e.g., TCP/IP to AppleTalk)
Data format translation
Security filtering (firewalls often act as gateways too)
A gateway connects different networks, translates communication between them, and routes data to the correct destination.
Cut-through switching is a method used in Ethernet LAN switches where the switch begins forwarding a frame as soon as it reads the destination MAC address, without waiting for the entire frame to be received. This reduces latency compared to other switching methods like store-and-forward.
Reads Destination MAC Address:
The switch examines only the first 6 bytes (destination MAC) of the incoming Ethernet frame.
Immediate Forwarding:
The switch starts forwarding the frame before the entire packet is received, reducing delay.
No Full Error Checking:
Unlike store-and-forward, it does not check the frame for errors (CRC) before forwarding.
✔ Lower Latency – Faster forwarding since the switch doesn’t wait for the full frame.
✔ Better for Real-Time Apps – Ideal for VoIP, gaming, and high-frequency trading where delay matters.
✖ No Error Checking – Forwards corrupted or runt frames, increasing network errors.
✖ Less Reliable – Not suitable for noisy or unreliable networks.
| Feature | Cut-Through | Store-and-Forward |
|---|---|---|
| Latency | Very Low | Higher (waits for full frame) |
| Error Checking | No | Yes (drops bad frames) |
| Use Case | Low-latency apps | High-reliability networks |
Fast Forward Switching – Minimal latency; forwards immediately after reading MAC.
Fragment-Free Switching – Checks first 64 bytes (to avoid collision fragments) before forwarding.
In low-latency, high-speed networks (e.g., data centers).
When error rates are low (e.g., fiber-optic networks).
// C Program to print all permutations of a given string including duplicates
#include <stdio.h>
#include <string.h>
// Function for swapping values at two pointers
void swap(char *a, char *b)
{
char temp;
temp = *a;
*a = *b;
*b = temp;
}
/* Function for printing permutations of a string. This function takes
three parameters: String, Starting index of the string, last index of
the string. */
void permute(char *a, int beg, int end)
{
int i;
if (beg == end)
printf("%s\n", a);
else
{
for (i = beg; i <= end; i++)
{
swap((a+beg), (a+i));
permute(a, beg+1, end);
//backtracking method
swap((a+beg), (a+i));
}
}
}
// Driver program for testing above defined functions
int main()
{
char string[] = "XYZ";
int n = strlen(string);
permute(string, 0, n-1);
return 0;
}
XYZ
XZY
YXZ
YZX
ZYX
ZXY // Java program
class MaxDiffrence
{
/* The function will assume that there will be at least two elements
in an array. The function will return a negative value if the array
is in decreasing order of sorting. This function will return 0
if elements are equal. */
int maximumDiff(int x[], int size)
{
int res = x[1] - x[0];
int i, j;
for (i = 0; i < size; i++)
{
for (j = i + 1; j < size; j++)
{
if (x[j] - x[i] > res)
res = x[j] - x[i];
}
}
return res;
}
// Driver program for testing above function
public static void main(String[] args)
{
MaxDifference md = new MaxDifference();
int array[] = {2, 3, 90, 10, 120};
System.out.println("Maximum difference between two elements of an array is " + md.maximumDiff(array, 5));
}
}
Maximum difference between two elements of an array is 118 // C++ program
#include <bits/stdc++.h>
using namespace std;
void findFirstAndLastFunc(int a[], int n, int x)
{
int firstPos = -1, lastPos = -1;
for (int i = 0; i < n; i++)
{
if (x != a[i])
continue;
if (firstPos == -1)
firstPos = i;
lastPos = i;
}
if (firstPos != -1)
cout << "First Occurrence = " << firstPos<< "\n Last Occurrence = " << lastPos;
else
cout << "Element not Found";
}
int main()
{
int a[] = { 1, 2, 2, 2, 3, 3, 4, 5, 7, 7};
int n = sizeof(a) / sizeof(int);
int x = 7;
findFirstAndLastFunc(a, n, x);
return 0;
}
First Occurrence = 8
Last Occurrence = 9