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Babylon.js - Quiz(MCQ)
Which of the following shader is in charge of converting 3D geometry to screen space and transferring data to the fragment shader?
A)
Vertex shader
B)
Edgy shader
C)
Edge cut shader
D)
Fragment shader

Correct Answer :   Vertex shader


Explanation : The vertex shader is in charge of converting 3D geometry to screen space and transferring data to the fragment shader.

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