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Unity - Interview Questions
Can You Explain the Concept of Deferred Lighting
Deferred lighting usually happens during rendering, where all pixels are calculated to determine whether they should be illuminated or not. After over a dozen calculations for the different scene lights, the overhead normally becomes significant. This concept, therefore, enables the scene to render all pixels without necessary illumination while only determining illumination for the pixels of the screen buffer. Consequently, it creates room for more light instances.
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