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Babylon.js - Interview Questions
Can you describe the use cases for the different Babylon.js’ culling and occlusion methods, and how they affect performance?
Babylon.js offers various culling and occlusion methods to optimize rendering performance by reducing the number of objects processed. These techniques include frustum culling, bounding box/sphere culling, and occlusion queries.

1. Frustum Culling : Eliminates objects outside the camera’s view frustum, preventing unnecessary processing. Ideal for large scenes with many off-screen objects.

2. BoundingBox/Sphere Culling : Further refines object visibility using their bounding volumes. Useful when objects have irregular shapes or are partially visible.

3. Occlusion Queries : Determines if an object is hidden behind others, avoiding rendering obscured objects. Best suited for complex scenes with significant overlapping geometry.

These methods improve performance by reducing draw calls and GPU workload, but may introduce CPU overhead due to additional calculations. Balancing these trade-offs depends on scene complexity, hardware capabilities, and desired visual quality.
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