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Babylon.js - Interview Questions
Explain Common Types of Materials in Babylon.js.
StandardMaterial : Represents a basic material with properties for diffuse color, specular color, emissive color, opacity, and more.

PBRMaterial : Physically Based Rendering material that provides a more realistic representation of materials under varying lighting conditions. It includes properties for metallic, roughness, ambient occlusion, and more.

ShaderMaterial : Allows developers to define custom shaders to achieve unique visual effects. Shader materials are highly customizable and can implement advanced rendering techniques.

Example of Applying a Material :
// Create a StandardMaterial
var material = new BABYLON.StandardMaterial("myMaterial", scene);
material.diffuseColor = new BABYLON.Color3(1, 0, 0); // Set diffuse color to red

// Apply the material to a mesh
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", { diameter: 2 }, scene);
sphere.material = material;?

In this example, a StandardMaterial is created and applied to a sphere mesh. The diffuseColor property of the material is set to red, determining how the sphere will appear when rendered.
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