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Computer Graphics - Interview Questions
Explain the concept of instancing in 3D graphics, and discuss scenarios in which it can be helpful for optimizing rendering performance.
Instancing in 3D graphics refers to the technique of rendering multiple instances of a single object or mesh with minimal overhead. It leverages GPU capabilities to efficiently draw numerous copies of an object while reducing CPU workload and memory usage.

This optimization is particularly useful in scenarios where many identical objects are present, such as large crowds, vegetation, or architectural elements like windows and bricks. By reusing geometry and material data for each instance, instancing reduces redundant information and draw calls, leading to improved performance.

In addition to static objects, instancing can also be applied to animated characters using techniques like hardware skinning, allowing for efficient crowd simulations.

However, instancing may not always be suitable for every scenario. For example, when objects have unique properties or require individualized shading, traditional rendering methods might be more appropriate.
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