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Unity - Interview Questions
Explain what the Fixed timestep is in Unity 3D.
In Unity 3D, the Fixed timestep is a parameter that determines the fixed interval of time in which the physics engine updates its calculations. This interval is constant and set by the value of the "Fixed Timestep" parameter in the Time Manager settings.

The fixed timestep is important because it ensures that the physics calculations remain stable and consistent, regardless of the frame rate or the speed of the computer running the game. By setting a fixed interval of time for the physics engine to update, developers can ensure that physics-based interactions and behaviors in the game are predictable and reliable.

The fixed timestep is also useful for creating networked games, where different players may be running the game on computers with varying performance capabilities. By using a fixed timestep, developers can ensure that the physics calculations remain consistent across all players, regardless of the speed of their computers.
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