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Computer Graphics - Interview Questions
What are the key elements of the Phong reflection model? Describe how it simulates the behavior of light on different surfaces.
The Phong reflection model is a widely used method for approximating the appearance of light reflecting on surfaces in 3D computer graphics. It consists of three key components: ambient, diffuse, and specular reflections.

1. Ambient reflection represents the constant, low-level illumination present in a scene, accounting for indirect lighting that affects all objects uniformly.

2. Diffuse reflection models the scattering of light when it strikes a rough or matte surface. This component depends on the angle between the surface normal and incoming light direction, resulting in brighter areas where the two are aligned.

3. Specular reflection simulates the shiny highlights observed on glossy surfaces. It considers the viewer’s position, surface normal, and light direction to calculate the intensity of reflected light. The shininess factor determines the size and sharpness of these highlights.

Phong shading combines these elements using weighted sums based on material properties (ambient, diffuse, and specular coefficients) and light intensities. By adjusting these parameters, various surface appearances can be achieved, from dull and flat to highly reflective and polished.
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