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Unity - Interview Questions
What is ECS ( Entity Component System) in Unity?
Entity Component System (ECS) is a programming paradigm used in game development, particularly with game engines like Unity, to manage entities and their components. ECS is a data-oriented approach that emphasizes composition over inheritance.

In an ECS architecture, an entity is simply an identifier or container for a set of components. Components are individual pieces of data that define the behavior and properties of an entity, such as a position, velocity, or health. Systems are responsible for updating and managing the components of entities.

One of the main benefits of ECS is that it can improve performance by allowing for more efficient data processing. Because data is organized and processed based on component types, rather than object hierarchies, it can be more easily optimized for modern hardware architectures like multi-core CPUs.

In Unity, ECS is implemented through the Unity ECS API, which allows developers to create and manage entities and components in a way that is optimized for performance. ECS can be used alongside traditional Unity scripting to create more efficient and scalable game systems.
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