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Unity - Interview Questions
What is Layer ? What are the different ways it is being used?
In Unity, a layer is a way to organize objects in your scene and control how they interact with each other. Layers can be used in various ways, including:

* Collision Detection : You can assign layers to objects in your scene and use layer-based collision detection to control which objects can collide with each other. For example, you can assign the "Player" layer to your player character and the "Obstacles" layer to environmental hazards in your scene, and then configure your collision detection system to only allow collisions between these layers.

* Rendering : You can use layers to control which objects are rendered by a specific camera in your scene. For example, you can create a camera that only renders objects on the "Background" layer, and another camera that only renders objects on the "Foreground" layer.

* Raycasting : You can use layers to control which objects can be detected by a raycast. This can be useful for implementing features such as target selection or line-of-sight detection.

* Physics : You can use layers to control how objects interact with each other in a physics simulation. For example, you can configure your physics engine to only allow collisions between objects on certain layers, or to apply different types of physics forces based on an object's layer.
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