What is the difference between 'Box' and 'Rc' in Rust?
In Rust, both `Box
` and `Rc
` are smart pointer types that allow you to manage and control the ownership and lifetime of data. However, they have different characteristics and use cases. Here's a comparison between `Box
` and `Rc
`:
`Box`:
* Ownership: `Box<T>
` provides unique ownership of the heap-allocated data it points to. It allows you to allocate memory on the heap and have exclusive control over it.
* Single Ownership: `Box
` enforces a single owner at a time, preventing multiple references to the same data. This makes it suitable for situations where you need exclusive ownership or transfer ownership between scopes.
* Efficient: `Box
` has a small size (one word) and provides efficient access to the data it contains.
* No Runtime Overhead: `Box
` has no runtime overhead compared to raw pointers.
* Suitable for Single-Threaded Environments: `Box
` is designed for single-threaded environments and does not provide thread-safe shared ownership.
`Rc`:
* Shared Ownership: `Rc<T>
` provides shared ownership of the data it points to. It allows multiple references (`Rc
` instances) to the same data, and the data will be dropped when the last `Rc
` referencing it is dropped.
* Reference Counting: `Rc
` uses reference counting to keep track of the number of references to the data. When the reference count reaches zero, the data is deallocated.
* Immutable Only: `Rc
` enforces immutability, meaning you cannot mutate the data through an `Rc
` reference. If you need mutable access, you would typically use interior mutability patterns like `Cell
` or `RefCell
`.
* Runtime Overhead: `Rc
` incurs some runtime overhead due to the reference counting operations.
* Suitable for Multithreaded Environments: `Rc
` allows you to share data across multiple threads by wrapping it in an `Arc
` (atomic reference counting) type, which provides thread-safe shared ownership.