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Unity - Interview Questions
What is the difference between a GameObject and a Component in Unity?
In Unity, a GameObject is an object in the scene hierarchy that represents a physical or logical entity in the game world. A GameObject can contain any number of Components, which are scripts or other elements that provide functionality to the GameObject.

Components are attached to GameObjects and provide specific behaviors or functionalities. For example, a Rigidbody component can be added to a GameObject to give it physics properties, while a Collider component can be added to allow the GameObject to interact with other objects in the scene.

The main difference between a GameObject and a Component is that a GameObject represents an object in the game world, while a Component provides functionality to that object. In other words, a GameObject is the container for one or more Components.

It is also worth noting that Components can be added or removed from a GameObject at any time, while the GameObject itself remains in the scene hierarchy. This means that developers can easily modify the behavior of an object by adding or removing Components, without having to create a new GameObject from scratch.
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