Google News
logo
Unity - Interview Questions
What is the difference between a MonoBehaviour and a ScriptableObject in Unity?
In Unity, a MonoBehaviour is a class that allows game objects to interact with the game engine by providing built-in functions such as Update() and Start(). It is used to define behavior for a specific game object or a group of game objects.

On the other hand, a ScriptableObject is a serialized asset that can be created and edited independently of any game object. It is used for storing data, configurations, or game assets that can be shared across multiple game objects, scenes or even projects.

ScriptableObjects can be created using the "CreateAssetMenu" attribute, and they are not attached to any game object or component. They can also be serialized and saved to disk, which makes them ideal for creating reusable and modular assets.
Advertisement