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Unity - Interview Questions
What is the use of AssetBundle in Unity?
AssetBundle is a feature in Unity that allows developers to create bundles of assets (such as textures, meshes, sounds, and other game objects) and load them dynamically at runtime. AssetBundle can be used to optimize game performance and reduce load times by selectively loading only the assets that are needed for a particular scene or level.

The main use of AssetBundle in Unity is to reduce the overall size of a game build and improve the player's experience by reducing loading times.

By separating assets into smaller bundles, developers can ensure that only the necessary assets are loaded at runtime, rather than loading everything at once. This can help reduce the amount of time players spend waiting for the game to load and improve the overall performance of the game.

AssetBundle can also be used to create DLC (downloadable content) for a game, allowing developers to add new levels, characters, or other content to a game without requiring players to download an entirely new version of the game.
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